Rotation Based on Terrain Slope in Unity -

Rotation Based on Terrain Slope in Unity

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How to Base Object Rotation on the Slope ofTerrain in Unity | C#

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  1. Seriously? This method is the worst possible, because you are constraining the movement, so it's only usable in this very specific scenario. It's not "the correct way" at all….. Is this a joke i didn't understood?

  2. Why does this not work with Character controller?

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